Coming soon
CoreWard
Descend. Survive. Restore.
Drill down. Read the collapse before it happens.
The surface has cooled past habitability. The last settlement survives on geothermal tap lines, and those lines are failing. You pilot single-use survey drones down through the crust, mapping strata and reaching viable heat pockets before the drone cooks.
A vertical-descent arcade puzzler in portrait, played with one thumb, in runs of two to five minutes.
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Drilling
Move into a block to drill it. Down is fast, sideways slower, up slowest and rarely correct.
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Gravity
Unsupported blocks fall after a beat, and the beat shortens with depth. Being underneath one when it lands ends the run — reading collapses before they happen is the whole skill.
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Seams
Drilling takes the entire connected body of that mineral, not just the cell under the bit. The hole is as large as the body you chose to bite into.
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Fusion
Four or more of the same mineral in contact fuse and vanish — which is not always what you want. Colour matching becomes a routing decision.
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Heat
The gauge is the clock. It climbs faster the deeper you go, and coolant caches are scattered thin and never in the middle column.
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The rules stay honest
Nothing in the economy can extend the fall delay. Reading a collapse is the skill, and it is not for sale.
Four minerals, four outcomes
| Mineral | On fusion |
|---|---|
| Basalt | Vanishes cleanly. Neutral filler. |
| Cinnabar | Releases heat. The gauge jumps — route around it. |
| Cryolite | Vents coolant. The gauge drops — hunt for it. |
| Pyrite | Awards a score multiplier. The greed play. |
Five strata down
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Topsoil
0 – 500 m -
Sediment
500 – 1500 m -
Igneous
1500 – 2500 m -
Crystalline
2500 – 3500 m -
The Core
3500 m +
- Platform
- Android, iOS later
- Genre
- Vertical-descent puzzler
- Session
- 2 – 5 minutes
- Orientation
- Portrait, one thumb
- Status
- Playable vertical slice
- Engine
- Unity 6