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CoreWard key art

Coming soon

CoreWard

Descend. Survive. Restore.

Drill down. Read the collapse before it happens.

The surface has cooled past habitability. The last settlement survives on geothermal tap lines, and those lines are failing. You pilot single-use survey drones down through the crust, mapping strata and reaching viable heat pockets before the drone cooks.

A vertical-descent arcade puzzler in portrait, played with one thumb, in runs of two to five minutes.

  • Drilling

    Move into a block to drill it. Down is fast, sideways slower, up slowest and rarely correct.

  • Gravity

    Unsupported blocks fall after a beat, and the beat shortens with depth. Being underneath one when it lands ends the run — reading collapses before they happen is the whole skill.

  • Seams

    Drilling takes the entire connected body of that mineral, not just the cell under the bit. The hole is as large as the body you chose to bite into.

  • Fusion

    Four or more of the same mineral in contact fuse and vanish — which is not always what you want. Colour matching becomes a routing decision.

  • Heat

    The gauge is the clock. It climbs faster the deeper you go, and coolant caches are scattered thin and never in the middle column.

  • The rules stay honest

    Nothing in the economy can extend the fall delay. Reading a collapse is the skill, and it is not for sale.

Four minerals, four outcomes

MineralOn fusion
Basalt Vanishes cleanly. Neutral filler.
Cinnabar Releases heat. The gauge jumps — route around it.
Cryolite Vents coolant. The gauge drops — hunt for it.
Pyrite Awards a score multiplier. The greed play.
CoreWard home screen
Home screen

Five strata down

  1. Topsoil

    0 – 500 m
  2. Sediment

    500 – 1500 m
  3. Igneous

    1500 – 2500 m
  4. Crystalline

    2500 – 3500 m
  5. The Core

    3500 m +
Platform
Android, iOS later
Genre
Vertical-descent puzzler
Session
2 – 5 minutes
Orientation
Portrait, one thumb
Status
Playable vertical slice
Engine
Unity 6

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Press, playtesting, or just curious

Builds and press material are available on request. If you would like early access to a closed test, say hello.

voltix.studios.gaming@gmail.com