Arcade games,
built for one thumb.
We are an independent studio making short, sharp mobile games — the kind you can pick up for three minutes on a train and still be thinking about an hour later. One is on Google Play now, one is about to join it, and two are still in the workshop.
Play now
Play in your browser
No install, no account and nothing to buy. Open it on a phone or a computer and play.
-
Play today's clothLoom Daily puzzle
Today's cloth, the same one for everyone in the world. Five attempts, two to five minutes, and a result to share that spoils nothing.
Our games
Four titles, all for Android
Different genres, same brief: a session that fits in a coffee break, controls that work one-handed, and a reason to open it again.
-
Out now on Google Play
Paper Squadron
Arcade flight
Fold a paper plane, launch it off the desk, and fly.
-
Coming to Google Play
Loom
Daily puzzle
Every day, one pattern. You know all the moves. Can you find the order?
-
In development
Dungeon Gourmand
Idle crawler
Your dragon is what you feed it, and what you feed it decides where you can go.
The studio
Small team, finished games
Voltix Studios is an independent studio working on Android. We build in Unity, ship in small increments, and would rather cut a feature than launch a game that argues with the player.
-
Designed before it is coded
Each game starts as a written design document — the loop, the economy and the difficulty curve settled on paper before the first line of C#.
-
The simulation is separate
Game logic is kept apart from rendering, so a whole run can be played headlessly in a test. A rendering bug can never become a gameplay bug.
-
The rules are not for sale
Purchases buy convenience and cosmetics. They never buy the thing the game is actually asking you to get good at.
Press, playtesting, or just curious
Builds and press material are available on request. If you would like early access to a closed test, say hello.
voltix.studios.gaming@gmail.comFollow the build
Devlogs, gameplay clips and closed-test call-outs go out there first.